Turns and Objective

Objective

The objective of the mini game is to grow more Cannabis than your opponent. Whoever has the most Grown Cannabis when the game ends is declared the winner.

Turns

For each turn, both players will get to make 2 Primary Decisions, and 1 Counter Decision. At the start of a turn, one player will be the Aggressor, and the other will be the Defender. During this time, the Aggressor can make 2 Decisions, one at a time. Upon making either Decision, the Defender may choose to use a Decision as well. Once all the Decisions are made, players will swap roles and repeat. Once both players have had a chance to be the Aggressor, the turn will end.

Decisions

A Decision is one of the following actions:

  • Moving a CannaCard to another tile

  • Using a CannaCard's Ability

Aggressor and Primary Decisions

Each player will take turns being the Aggressor and Defender for the turn to end. When a Player is an Aggressor, that player may make up to two Decisions. These actions are called Primary Decisions. Note: The Aggressor may choose to pass, and may choose to only make one Primary Decision on a given turn.

Defender and Counter Decisions

When one player is the Aggressor, the other is the Defender. After the Aggressor makes a Decision, the Defender may choose to make a Decision. This action is called a Counter Decision, and can only take place after the Primary Decision in which it is countering is completely finished. Note: a Defender is allowed to make a Counter Decision on just one Primary Decision of their choosing in a given turn. The Defender may also choose not to use a counter decision on any of the two Primary Decisions.

Game-Length

There are a couple recommended amount of turns to make game-play smooth and enjoyable:

Quick Play - 15 Turns

For a quick head-to-head experience that rewards risky and aggressive playstyles. Recommended for new players to quickly see cards in various situations.

Empire - 30 Turns

The intended way to play. Rewards long term tactical plays and in depth strategies. Recommended for experienced players who understand how the cards synergize with each other and the board. Map control is the key to victory.

War - Unlimited Turns (Last Man Standing)

A casual and fun way to play. Players must eliminate all their opponent's cards for the game to end.

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