Unit Cards are a player's way to manipulate the game board to their advantage. All Unit Cards have Direct Action stats to account for:
Health
The number of Damage Points a Unit Card can endure. Health persists throughout turns. For example, if a Unit Card with a Health Stat of 4 suffers from 3 Damage Points, it will have 1 Health remaining until healed or further damaged.
Attack
The number of Damage Points a Unit Card inflicts during Direct Action of an opponent card.
Defense
The number of Damage Points a Unit Card deflects when suffering from Direct Action. For example, if an aggressing card with an Attack stat of 5 directly acts on a defending card with a Defense stat of 3, the defending card will have 2 Damage Points inflicted upon it.
Movement Distance
The amount of tiles a Unit Card can move per decision. Note: a Unit Card does not to move its maximum distance.
Movement Direction
A card can either move Vertical (along columns), Horizontal (along rows,) Diagonal, or a combination of the three. Note: "Perpendicular" indicates the Unit Card may move in both the Horizontal and Vertical directions.
Encounter Type
The behavior in which the Unit Card undergoes when moving onto a tile that is occupied by an opponent's card.
Block: The Unit Card cannot occupy or move through a tile that an opponent card is currently occupying.
Pass: The unit card cannot occupy, but may move through a tile that an opponent card is currently occupying.
Ram: The unit card will push an opponent card to an adjacent tile when attempting to occupy or move through a tile that an opponent card is currently occupying.
Abilities
Unit card's come with unique abilities that can further aid a player's ability to manipulate the board.
Passive
Passive Abilities are always producing their effects and do not require a Decision.
Active
Active Abilities require a Decision to produce their effects.